VIDEO GUIDE
QUICK ROUTE
Do it in this order
Farm in Third Sea for higher token rewards
Prioritize Third Sea if you have it unlocked: magnetic enemies there give more Magnet Tokens. Combine those higher rewards with fast travel so you spend more of the event fighting and less of it crossing the sea.
Portal is especially useful for moving between islands. If you already have island teleportation unlocked through secret quests, prepare the routes available to you before the event starts. You do not need to change to an unfamiliar combat setup just to follow this method.
If Third Sea is still locked, farm in the sea you can access. First Sea's shorter distances can make a compact island route practical. Higher rewards per enemy do not automatically mean a better total if travel or slow kills use up most of your event time.
Third Sea gives more tokens, but efficient travel still matters. Choose a route you can clear consistently within the event window.
Be ready at the start of the hour
The Magnet event begins at the start of every real-world hour and lasts 10 minutes while the event is active. For example, a run starting at 18:00 ends at 18:10. Arriving halfway through leaves you with only half the farming window.
The sky changes when the event begins, and magnetic enemies appear among the island's normal enemies. Look for their magnetic hands and blue aura rather than attacking everything nearby.
Use the inactive period to decide your island order, locate enemy groups, and prepare travel. Follow the in-game event notification or timer if an update changes the schedule.

Clear each island once, then move on
Magnetic enemies usually appear among the weakest enemy groups on each island, so check those groups first. There are only a few event enemies to clear before you need to move.
After a magnetic enemy is defeated, a normal enemy spawns in its place. Repeatedly clearing those replacements wastes your event time. Finish the magnetic enemies you can quickly find, then continue to the next island.
Plan a route that keeps you moving forward. Avoid traveling back through islands you have already cleared or spending too long searching every corner for one remaining enemy.

Use reliable damage and quick group clears
Use a fighting setup you already know well. If several magnetic enemies are close enough to hit with the same attack, clear them together. If one is far away, do not spend too long trying to gather every enemy into a perfect group.
These enemies are stronger than normal enemies. In the video, their strength appeared to scale with the player's damage, but that is an observation rather than a confirmed scaling formula. Test how quickly your own build defeats them instead of assuming every low-level setup will clear comfortably.
The aim is to reduce downtime: land reliable attacks, finish the event enemies, and continue traveling. An unfamiliar high-damage setup is not useful if it slows down your actual clears.
Aim for 500 tokens, but keep farming afterward
A fast run can earn around 500 Magnet Tokens or more, but that is a target, not a guaranteed result. Your sea, available enemies, travel speed, and clear speed all affect the total.
At the video's observed rate of about 22 tokens per enemy, 22 enemies would give about 484 tokens and 23 would give about 506. That makes roughly 23 magnetic enemies enough to cover one 500-token roll at that rate. A different payout changes the number of kills needed.
Keep farming after you reach 500. Stopping early leaves potential tokens behind, and you can save the extra for later rolls. If two events each earn about 500, you will have about 1,000 tokens: enough to pay for two rolls as the cooldown permits, not two immediate rolls.
Spend tokens after the event ends
Talk to the Blox Fruit Gacha and choose the Magnet Gacha. Each roll costs 500 Magnet Tokens and has a two-hour cooldown, shared with the standard random-fruit gacha.
The video shows the dealer in Middle Town. The wiki also lists the Cafe in Second Sea and the Mansion in Third Sea, so Third Sea farmers can check their local dealer instead of returning to First Sea just to spend tokens.
The reward pool includes physical fruits, accessories, profile backgrounds, and fruit-skin rewards. Check the current gacha menu for the available items rather than expecting a particular reward from one roll.
The event is hourly, but the gacha cooldown is two hours. Keep farming the next event while waiting to roll again, and visit the dealer after the 10-minute farming window has ended.

Common mistakes
- Joining halfway through the event instead of being ready at the start of the hour.
- Staying on a cleared island and defeating the normal enemies that replace magnetic enemies.
- Backtracking or searching every corner instead of continuing along a prepared route.
- Spending too long gathering distant enemies for a single group attack.
- Leaving the farm to visit the gacha before the event ends.
- Treating 22 tokens per enemy or 500 tokens per run as a guaranteed payout.
- Assuming 1,000 saved tokens removes the two-hour roll cooldown.
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